I’ve decided to introduce a little structure to my creations. Normally, when designing things, I just make it up as I go along. This is a really, really bad idea that has worked literally only one time before, so I don’t know why I keep doing it.
First things first, I’m starting to actually write out a script. I jot down the name of the character in question, their basic description, and then their lines. The dialogue is put into blocks, so it’s easier to copy and paste it into the game.
Doing this will hopefully make things much easier for me. After all, don’t you want rich, unique characters with profound lines like this?
A while back, I found a blank notebook of graph paper that I stole from my last job. I decided that it would be a good idea to use that paper to draw up my maps, then recreate them by hand in Sword of Moonlight. Using notebooks for vid con stuff isn’t a new concept for me; I still have some notebooks lying around somewhere full of notes I took for games that I had to stop and think about. Somewhere, there is a notebook that’s full of barely-readable scrawls where I’m figuring out every puzzle in Silent Hill 3.
I cannot draw in a straight line, even when the straight lines are provided for me. But this will be a level that you can play.