I’ve been posting a couple of screencaps on Tumblr, but I think now is as good a time as any to announce that I’m working on a new game. Like Moonlit Corpse, I’ll be using the Sword of Moonlight engine for this one, as well.
Now, don’t take this to mean that I’m abandoning Moonlit Corpse or leaving the team or anything. I’m still involved with that project, and still working on its design simultaneously. I just wanted to do something on my own. Two reasons for this:
- With Moonlit Corpse, I have to keep in mind that there are numerous other people making levels for it. As such, you can’t exactly go nuts with a big story, since it wouldn’t carry over to the next section, or carry over from the previous section. With this, I can do a big, consistent plot that happens from level to level.
- I want to have this done and ready to play on December 16th. The reason for this is that December 16th is King’s Field’s 20th anniversary, and I think it would be really cool to have a game using its engine out as a form of celebration.
I still have a ways to go before then, though; the game doesn’t even have a name yet. It does, however, have two completed levels (of five), and its plot and mechanics well hammered out and ready to be implemented.