Some time ago, while chilling out in the Snesploration Podcast Discord server, as one does, I was streaming some Playstation games because we were all bored. Then the sometimes-host and also co-host of Hinge Problems, and overall Good Guy Rudie said, “hey Ramona, play Lattice!” My reaction was probably a lot like yours. “What the fuck is Lattice?” He said nothing. He only sent me a link to a lonely Google Drive folder that said RATTICE.ZIP.
The reasons why Rudie wanted me to play Lattice so bad was because he wanted to see if I could decipher what the game was. He couldn’t figure it out. Nobody else he showed the game to could figure it out. Now it was my turn to be confused.
It’s no wonder he wanted to show me this game. It’s fucking weird. Lattice manages to be both a game in an easily described sub-genre, and also a game that defies explanation. You fly down a series of tubes and rails, you shoot things, you pick up power-ups, you avoid obstacles, seems reasonable at first. It doesn’t sound any different from something like Tempest 2000, or even other PSX games like N20 or Internal Section.
Then you start to notice the changes pretty quickly. It’s not a straightforward shooter, you have to find keys by riding different sides of the rails you’re on. Every so often, an enemy will randomly appear and freeze you in place until you remember to use the “free-look” button to aim and shoot at it. The levels look linear, but are actually mazes. Confession: I have not been able to finish level 3 because the maze got way too confusing for me to figure out.
While this is all happening, keep in mind that you’re flying along at over 100 mph. Enemies and obstacles are oblong geometric shapes. There’s a constant flashing of lights and explosions. Things pop out at you immediately, giving you about half a second to react. Trying to navigate a wireframe map that you can only see a small part of. This fast, surreal game with a pounding EDM soundtrack. This is not your usual “trippy” game. After a point, it stops feeling like a game. After a point, it feels like the game equivalent of dissociating at 3 A.M. The feeling of your brain proceeding to shit itself and lose control of its cognitive reasoning. Everything is faster. Everything is brighter. The Fight Or Flight reflex is kicking in, but your body won’t respond. Nothing makes any fucking sense anymore.
And after all this, it hits me: this not your normal “weird” Japanese game. You know, the kind where if you could actually understand the language, you could decipher things pretty quickly, and the “mystery” becomes a “curiosity.” The slow, dawning horror of remembering that Rudie can speak, hear, read, and write Japanese fluently. He lives and works in Japan. Any mysterious video game that you or I can’t understand is most likely mundane for him. Rudie sent me a copy of this game because he couldn’t figure it out. It had to be sent to me, the resident Weirdo. The person who has lived and died by these one-shot Playstation games made and forgotten about before some of the people reading this post were even born. My brain is burning and patches of white are forming around my peripheral vision and the guy who speaks the language and understands the culture is confused and nothing means anything anymore.
Lattice is the one and only game made by nousite, inc. (capitalization as found). They still exist; you can “like” them on Facebook, even. nousite, inc. made this game, then dropped game development, moving into web design and then into app development for mobile devices. This only creates more questions than it answers.
Thought I’d break things up a bit, and post about something that wasn’t about video games for once. I’ve been watching a lot more TV lately. Lots of shows about trains in Japan. Something I’ve discovered recently is that I really fucking like trains. Not so much the internal specs; what engines they run on or fast they go or whatever, but simply watching them cruise along the gorgeous countryside, or even in a bustling, well-lit city. Don’t really know why it tickles that feel-good part of my brain, but it’s incredibly relaxing to watch a train go by. Of course, I know about the magic of television editing, and that trains and their stations and their passengers have problems. Well aware of that last one. But the core of locomotion is appealing to me. Spending 20-40 minutes at a time watching them ride the rails is a no-brainer.
There are two shows in particular I’ve been binge-watching, the way normies do with Netflix Originals: Japan Railway Journal, and Train Cruise. Japan Railway Journal is more of a “news” type program, focusing on new lines and the economic side of things, with the occasional “let’s have fun actually riding these things.” And now that Russell Totten is no longer the host, the show lost its personality; everything just feels so fake and put-on now. With the older episodes, it felt more casual, with the cast cracking jokes and at least looking like they wouldn’t rather be anywhere else. Like, for fucks’ sake, episode 2 was filmed in a bar, not some stuffy news room. That’s pretty cool, actually.
These days, there’s not much of a reason to watch this one, unless you’re really into the business side of things (and don’t mind some episodes being blatant advertisements for private train companies), and not like me, where my whole thought process is “train go vroom.” Or maybe you want to get really angry at the fact that some company thought it was a good idea to charge seventy-five fucking dollars for this:
Train Cruise, on the other hand, is the show to watch. It’s far more casual. A revolving door of hosts, each an actor or a musician, traveling down an entire line, all while showing off various sights/restaurants/museums/etc along the way.
It’s very clear that the hosts are having a good time on these trips, which in turn, is fun to watch.
There’s been at least one episode that was pretty serious. It covered how people and local businesses have recovered (or attempted to recover) from the devastating Tohoku tsunami of 2011. But for the most part, these are just some fun shows to watch and relax to. If you took a Benadryl for Summer allergies before watching, you will pass out mid-way through, thanks to all the lingering shots of scenery, and that ambient music in the background.
At risk of being one of those IN THESE UNCERTAIN TIMES dickheads, it is kind of a bittersweet thing watching all of these during quarantine time. Because with the way things are, travel is going to be a no-go for some time, if ever. I mean traveling between states, forget about international travel. Even though these shows are obviously edited for TV; riding a train is not nearly as magical in real life, it still looks like a lot of fun being able to go out into the world and see all the cool sights and eat at some hole-in-the-wall restaurant. I haven’t been able to do that in a number of years, and I might not be able to do that ever again. But at least I’ll be able watch these and live vicariously through the hosts, as sad as that honestly kind of sounds.
Tetsudo English is the YouTube channel where I’ve watching these. I’m sure there are plenty of other channel out there that can be found with a simple search.
Let me begin this with a, I don’t know, a confession: I originally wanted to do a post on Space Invaders, and why I love Space Invaders and why that little game is incredibly important to me. But something happened yesterday that took my attention, and I felt like it was important enough to talk about instead.
Yesterday, I spent $4 on this bundle of games. I mostly got it just so I would have The King of Fighters XIV in my collection, if I ever got the hankering to play it and not have to drop sixty big ones on it. One of the other games in the bundle was the SNK 40th Anniversary Collection. I was a bit curious about it, if only because I had been informed that Ikari Warriors and Guerrilla War had a new control set up to deal with the fact that, because of their unique “twist-joystick” controls, were pretty much impossible to emulate without being a real pain. I’ll spare you a big review and say that, at least on PC, the controls are fucking shit. Characters spin at the lightest touch, sometimes not being able to face certain directions, or straight up stop moving for no reason. Guerrilla War is already hard enough without having to fight the controls, too. Let me Hail The Heros Of The Glorious Revolution, dammit!
But that wasn’t the worst thing about it. Though this complaint is more directed at game compilations in general. Even if the games themselves are ported well, the most you get in terms of extras are usually some concept art and a sound test. Fucking nothing else. For things that are supposed be celebrations of classic games, there’s not much of a party going on. Doesn’t matter if it’s SNK, or all those terrible Sega compilations that have come out over the years (though shout out to M2; their Switch ports are amazing), they fail to fill the hole left by the greatest retro game compilation ever made. Something that nobody, even the company that actually made it, has managed to surpass or even match in twenty years.
I’m talking about the Namco Museum Collection on the Playstation.
What made these five compilations so sick was that you didn’t just get all these classic arcade games on one disc. No, you also got these entire 3D virtual “exhibits” that showed off various aspects of the games in question. Yeah, you got your artwork and advertisements, but you also got scans of rare merchandise that’s no longer available, pictures of the PCB boards, breakdowns of scoring systems or game mechanics. Later entries had Japan-only promo videos. All of these things were shown off in a very cutesy, low-polygon style, rather than a cold menu that felt tacked on.
Now, just as something of a disclaimer: I don’t want to throw around the “L” word. Contrary to popular belief, there’s no such thing as a “Lazy Developer.” Limited budgets, time constraints, publisher meddling, Konami losing the fucking finished source code for Silent Hill, can all lead to a disappointing or even outright terrible end result. Namco clearly had the time, money, and vision to put these five discs together, and I’m incredibly grateful for it.
I won’t do a big breakdown of each of these, as they mostly follow the same format: a handful of old arcade games, each reprogrammed for the Playstation (so these aren’t emulated ports, for better or for worse), and each with their own cute exhibit and personalized “game room” housing the arcade cabinet, all of which are done in that amazing PSX-quality that still holds up today.
Volume 4, though, is my favorite. This is when Namco decided to get weird with it. They had already put various versions of Pac-Man, Galaga, Pole Position, Xevious, and all these other games out there. So with volume 4, you get off-beat and even outright bizarre shit. Ordyne, a relatively obscure shooter that was Namco’s attempt at combining Fantasy Zone with Gradius. Pac-Land, not a bad or even all that strange a game; it served as a direct influence for Super Mario Brothers, but when you think “Pac-Man,” you don’t think “Pac-Man taking a leisurely stroll down the street, putting a fairy in his hat, then running home, now with the power to levitate.” Assault, a top-down shooter where you control both the left and right treads of your tank with the d-pad and face buttons, respectively (continuing with my trend of comparing these games to other games, Assault is like a mechanical predecessor to Katamari Damacy). Assault Plus, which is an updated Assault that’s actually hidden in this compilation. The Return of Ishtar is an action-RPG where you control two characters at once, which is less awkward than Assault, somehow.
Then there is the crown jewel of Namco Museum Volume 4: Genpei Toumaden.
Genpei Toumaden, if I were to describe the game to you, would sound pretty normal. You are a samurai, brought back from the dead, to save Japan from various creatures in Japanese folklore, as well as Japanese historical figures. You move left-to-right, you run, jump, and swing your sword at things. Playing it, though? Genpei Toumaden is a fucking dissociative nightmare in video game form. The music is weird. The graphics are creepy (and surprisingly detailed for the 80s). Level design is haphazard at best, with alternate paths with no real on-screen indication of what you did or where you’re going. Some levels even have Minamoto-no-Yoritomo, the game’s antagonist, appear in the background, larger than the mountains in the level, and try to smash you with a paper fan. I don’t want to sound like one of those “they must have been on drugs when they made this!” assholes, because fuck them, but this is still a strange game, even in English.
Keep in mind, despite me maybe making this game sound appealing, it plays like fucking shit, and it’s hard as balls on top of that. I have never been able to finish it in all the years I’ve tried. At the end of the day, it’s an 80’s arcade game, and it wants your money. So it’s not an overlooked gem, but I’m still endlessly fascinated by the game and its existence.
Plus, the exhibit is really cool, with a couple of hidden things for you to find by looking around carefully.
But I do kind of want to mention the other exhibits. Mostly Ordyne and Pac-Land.
Ordyne’s is cute. It’s made to resemble a fast-food restaurant in the style of Ordyne’s in-game shop. And if you look carefully, you may notice on the menu that smiles are always free!
It is the most chill thing. It is, as the kid’s say, aesthetic as fuck. Seeing this one scene in an old issue of Tips & Tricks way back when made me want this game so fucking bad. Kind of a weird tic I have, but I find hub worlds to be the most peaceful, calming in video games. This probably dates all the way back to playing Chrono Trigger and making it to the End of Time. The Playstation really added to that, as my concept of a calming space in a game got really generous, to the point of including the Library from Echo Night, or this one very particular part of the map in Bushido Blade, in addition to normal shit like the town in Mega Man Legends or Brave Fencer Musashi. I was a very weird kid. Either way, Namco Museum, especially the later entries, are like crack for my weird brain. I can walk around these miniature dioramas of a video game, looking at things, even interacting with them in some cases. The games themselves are almost secondary, even though most of them are absolute classics worthy of the price on their own.
It’s just too fucking bad that Namco Museum Encore lacked pretty all of this cool stuff, which is even worse when you consider that that compilation included goddamn Rolling Thunder. Or that subsequent Namco Museums on other consoles, even the Switch, don’t have the virtual museum. The Switch one includes, again, Rolling Fucking Thunder The Best Arcade Game Namco Has Ever Made, and Splatterhouse. Splatterhouse! I’m not even a big fan of that game, but a digital exhibit for it would be amazing! You could even have it be less of a museum piece and more of a haunted house! But no. Unfortunately, we are no longer allowed to have nice things.
Honorable mention for the second best classics compilation goes to Sonic Jam on the Sega Saturn. It’s second best because the ports/emulation/whatever fucking suck, and the games sound and run worse than the original Genesis games. But at least it has those really cool animated movies, commercials, the Sonic timeline, and Sonic World.
You could run around, picking up rings, launching off of springs, hitching a ride on Tails, doing small time trials (pick up X number of rings in this amount of time, etc), and finding codes and secrets for the actual Sonic games on the collection. It’s really cool, but I wish it wasn’t this excellent accoutrement for what is ultimately a big let down of a compilation.
In any case, Namco Museum. It is bar none the best compilation of games you could possibly play, so long as you stick to the initial five volumes.
Meant to have a blog post done last week, but that had to wait. I ended up catching a really nasty cold, instead. Nasty to the point of losing my voice for several days, and spending all of Friday in bed, because I was so light-headed and dizzy that being off my feet for more than a few minutes didn’t end well for me.
But it all worked out. I’m feeling a bit better (my nose is still ungodly clogged, and I have a bit of a cough), and I managed to find a better subject to post about. This would have been its own special page on my site, but I got a new computer over the holidays, and as such, I’ve lost my completely legitimately purchased and honestly and ethically installed copy of Adobe Dreamweaver, so it’s a blog post. Besides, blog posts are the future. They were the past, but they’ll be the future again once people finally start listening to me. So let’s do a post about a video game!
Heiankyo Alien was a computer game, according to legend, hastily developed in 1979 by a group of college students at the University of Tokyo after a news reporter was disappointed to find out that they didn’t develop video games. But then a couple days later, the team came up with a game concept, which was apparently enough back in those days to get arcade manufacturers lined up to try and get a deal with you. Long story short, it became something of a success, and got a bunch of ports and remakes, which I’m going to be talking about here.
Now, I don’t have the original computer game, but that’s okay, because it runs like shit anyway. Instead, I have the arcade port that came out a year later.
And…it’s fine. It holds up fairly well for a game of its age, maybe not on the level of say, Space Invaders, but still good nonetheless. The object of this game is that you’re a cop running around the streets of an alien infested Heian-era Kyoto, digging holes, waiting for the aliens to fall into them, then burying them alive, joining Dig-Dug in the sub-genre of “gruesome ways to die presented as a cutesy fun arcade game.” Like I said, it’s still really fun, and totally playable today. A couple of complaints: aliens move really fast and erratically, while you move slowly and dig even slower. And unlike something like Pac-Man, there’s no set A.I for the aliens, either. They’re content to run around in any random direction they choose, which can be a problem when you have your pit defenses all set, only for the last couple aliens to fuck off to the other side of the level.
Later on, we got to the real shit. A company called Meldac, which are responsible for Abarenbou Tengu/Zombie Nation on NES, which was…okay, I guess, and the fucking awesome Mercenary Force on Game Boy, did their own remake of Heiankyo Alien.
Now here’s something I don’t really talk about much, for whatever reason: I fucking love the original Game Boy library. There’s a whole list of stone cold classics that little brick had, and I would consider the GB port of Heiankyo Alien to be right up there. Ain’t even kidding; you got your Super Mario Land, your Link’s Awakening, your Batman, your Avenging Spirit, your Final Fantasy Legend 2, and then you got your Heiankyo Alien.
Fuck Tetris, this is the addicting puzzle game you need on your Game Boy/Game Boy emulator. Everything is faster now. Moving and digging is so much easier to pull off, leaving you more time to prepare your routing strategies and avoiding wandering aliens. Yes, the A.I is still entirely random, but the smaller screen size means it’s easier for them to get you. It also means it’s easier for them to fall into holes you dig. It’s a fast-paced, fun as hell game that you’ll find yourself playing for way longer than you expected. Plus there’s all these neat new gimmicks, like steel floors that prevent you from digging through them, walls that rise and fall to prevent/allow movement through them, and a boat that can take you to the opposite end of a map, but you need to wait for it to dock before you can hop on-board. It also comes with a slightly compromised port of the original arcade game, if you’re into that.
I cannot recommend Heiankyo Alien on Game Boy highly enough. Play it late at night, turn the sound down a little bit, turn up something a little heavy, and have a good time burying those aliens.
There was also an ad campaign in several magazines at the time. These ads were actually really good, especially given the time period, with all its in-your-face, my console’s dick is bigger than your console’s dick bullshit.
Really classy shit. It should be noted that these ads gave us the greatest line in copywriting history:
ＨＥＩＡＮＫＹＯ ＡＬＩＥＮ ＩＳ Ａ ＧＡＭＥ ＥＶＥＲＹＯＮＥ ＣＡＮ ＥＮＪＯＹ
There’s also a Super Famicom version of the game. It’s…there. I’m not a big fan. It looks nice, but it controls terribly, and the power-up system feels completely tacked on. Feels like it’s trying to be more like Bomberman than Heiankyo. Maybe try it out for five minutes, I don’t know.
That was how I knew Heiankyo Alien, as this really sick Game Boy game. Then, during this past week, I was informed that a new HA was released back in 2017, giving it a scoring system and aesthetic in the vein of Pac-Man Championship Edition. I threw the $13 the game cost right at my computer screen, hoping it would make the transaction go faster.
This is Heiankyo Alien 3671.
You get five minutes to bury as many aliens as you can. You get score multipliers for walking around blocks, digging up hidden items, and burying aliens of the same color. It also includes the ability to distract aliens with a piece of candy, something planned, then cut, for the original computer game. The different songs included are all really good at getting into that “high-score zen” state of mind, including a hidden track you can find that’s done with the Yamaha 2612 chip, which is the same sound chip the Sega Mega Drive used. Again, it’s a very fun and addicting game that’s well worth your time, even if I think that the Game Boy game is superior due to its level design.
There’s some remade graphics, but I don’t like them as much as the old ones.
There’s not really much else to say about it other than it’s Heiankyo Alien, but with more stuff. Speaking of, there’s a greyed-out option on the main menu that caught my eye.
There was supposed to be an “idol version” of the game. I looked into it, and apparently, the Heian police officer would be replaced with one of the members of the idol group GUILDOLL. But since it’s now unplayable, with the only trance of its existence being a short WAV file of a GUILDOLL song, it’s clear that the deal ended up falling through.
This led to me actually looking up GUILDOLL, to see what they were all about. It looks like they’re not a particularly big or notable group, seeing as their shows all take place in these small venues.
Now, as someone who has been to many a small venue to check out local acts, there’s nothing really wrong with that, but you combine that tiny, intimate setting with the crowd, and there’s a problem. Watching these videos, you start to notice that there are a lot of male voices in that crowd. Older male voices. A lot of older men really excited to watch a group of young girls dance and lip-synch to a backing track. Now, I know about the grossness of “idol” culture, but it seems so much sadder and sinister when it’s happening in the kind of smoke-filled shithole I would have some drinks and listen to Ivory Circle or Danielle Ate The Sandwich in. Kind of fucked up.
But yeah, Heiankyo Alien. It rules, regardless of its format (Super Famicom not included), and you should play it.
Can’t remember the reason why, but about a decade ago, I bought an external hard drive from my old job. It’s a 500 GB deal that needs a wall outlet in addition to a USB connection. It’s old, dusty, and it stopped working once, but has since been running just as good as when I bought it.
I decided to take a look at it recently. I’ve been doing a lot of moving around and not being home due to work reasons, so it’s been fun to go through the past ten years of memories, and see what I kept on here. It’s mostly music, old games, and porn. But there’s some other stuff that I made or saved that I feel like sharing.
Here’s an old animated sprite I made of myself. I used to have this really sweet jacket that was black, with red stripes down the sleeves. And on the back was this cool drawing of the X-Men. Sadly, I no longer have that jacket.
And here’s a terrible photo I took of when I was front row at a My Bloody Valentine reunion show. To date myself, this was taken with a flip phone. The iPhone was nothing more than a Steve Jobs fever dream at this point. The show was awesome, by the way, even if I got beer spilled all over me by an over zealous security guard who absolutely needed to shove his way past me, despite being in a wide open space he could have easily navigated without making contact with anyone. The opening acts were terrible too, and probably no longer around.
I’ve been getting back into Dungeon Crawl Stone Soup lately, and I have some older versions of the game on here, back when “Sludge Elf” was a species you could be. Kind of fucked up that they were removed since, though. I mean, they are called “Sludge Elves.” That is so fucking aesthetic!
This picture of me at a college party back in 2006. I never actually went to college, but I did go to a lot of their parties.
Surviving screenshots of projects/games I started and never finished. And yeah, the term “Lonely Frontier” was something I came up with late one night, working on a text adventure about outer space that I don’t think ever made it past that one passage. I would start things, get stumped on either a technical or creative aspect, and then stop making things. That’s how I was in those days. Still kind of am today.
Here’s some music. I’ll post some songs, no rhyme or reason to them. Just stuff that’s good, and that I listened to on repeat night after night in those days.
That’s pretty much it. Like I said, it’s otherwise images I saved for no real reason, roms, and such. Plus a few other things that I have a slight emotional connection to that would make absolutely no sense if I posted them. But hey, hope you liked that tour down memory lane. I’ll try to post more often now that I’m not stuck in places with bad internet.